DEVELOPMENT OF A MOBILE APPLICATION BASED ON INTERACTIVE VIDEOS FROM GRADE 5 COMPUTER SCIENCE
Abstract
The article discusses a comprehensive approach to developing a mobile application aimed at enhancing Grade 5 computer science education through interactive videos. It emphasizes understanding the target audience of 10-11-year-olds and aligning content with educational standards for effective learning. Key considerations for the app's development include designing a kid-friendly user interface, incorporating progress tracking and feedback mechanisms, and ensuring the content is engaging and educational. Technical aspects such as platform choice, development tools, hosting, and streaming are also covered. The importance of user testing, iterative development, and a strategic launch is highlighted, along with the need to comply with data privacy laws and content licensing.
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