MULTFILM QAHRAMONINING UCH O’LCHOVLI MODELLARINING KO’PBURCHAK YUZALARINI O’ZGARTIRISH UCHUN SKELET ANIMATSIYASI USULLARI

Авторы

  • Kucharova Shaxlo Sobir qizi Magistrant
  • Beknazarova Saida Safibullayevna Ilmiy rahbar

Аннотация

Skelet animatsiyasi haqida tushuncha

Библиографические ссылки

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Lee, M. Seven ways to skin a mesh: Character skinning revisited for modern gpus. / M. Lee // In Proceedings of GameFest, Microsoft Game Technology Conference. – 2007.

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Lee, G. S. Practical experiences with pose space deformation / G. S. Lee, F. Hanner // ACM SIGGRAPH ASIA 2009 Sketches.— SIGGRAPH ASIA ‘09.— New York, NY, USA: ACM, 2009.— Pp. 43:1–43:1.

Rhee, T. Real-Time Weighted Pose-Space Deformation on the GPU / T. Rhee, J. P. Lewis, U. Neumann // Computer Graphics Forum.— 2006.— Vol. 25, no. 3.— Pp. 439–448.

Sloan, P.-P. J. Shape by example / P.-P. J. Sloan, C. F. Rose, III, M. F. Cohen // Proceedings of the 2001 symposium on Interactive 3D graphics.— I3D ‘01.— New York, NY, USA: ACM, 2001.— Pp. 135–143.

Allen, B. Articulated body deformation from range scan data / B. Allen, B. Curless, Z. Popovic // Proceedings of the 29th annual conference on Computer graphics and interactive techniques.— SIGGRAPH ‘02.— New York, NY, USA: ACM, 2002.— Pp. 612–619.

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Опубликован

2023-03-29