KOMPYUTER GRAFIKASIDAGI RASTR, VEKTOR VA FRAKTAL GRAFIKALARNING OZARO FARQLARI

Авторы

  • Hakimov Baxtiyor Muzaffar oʻgʻli

Аннотация

Kompyuterda mavjud bolgan 3 xil grafika turlarining ozaro farqlari qollanilish sohalari bir biridan ustunlik tomonlari va har birining kamchiliklari haqida soz yurutiladi.

Библиографические ссылки

“Computer Graphics Through OpenGL: From Theory to Experiments” - Sumanta Guha.

“OpenGL SuperBible: Comprehensive Tutorial and Reference” - Graham Sellers, Richard S. Wright Jr., Nicholas Haemel.

“Introduction to Computer Graphics and the Vulkan API» - Kenwright, Ken.

“Ray Tracing from the Ground Up” - Kevin Suffern.

“Graphics Shaders: Theory and Practice” - Mike Bailey, Steve Cunningham.

“Fundamentals of Computer Graphic” - Peter Shirley, Steve Marschner.

“GPU Pro» series - Edited by Wolfgang Engel.

“Computer Graphics: A Programming Approach” - Steven Harrington.

“Mathematics for 3D Game Programming and Computer Graphics” - Eric Lengyel.

“Advanced Graphics Programming Using OpenGL” - Tom McReynolds, David Blythe.

“OpenGL Insights” - Edited by Patrick Cozzi, Christophe Riccio.

“Game Engine Architecture” - Jason Gregory.

“Learning Modern 3D Graphics Programming” - Jason L. McKesson.

“Practical Rendering and Computation with Direct3D 11” - Jason Zink, Matt Pettineo, Jack Hoxley.

“Procedural Generation in Game Design” - Tanya X. Short, Tarn Adams.

Загрузки

Опубликован

2024-03-24